Advancing Learning through Video Games- DGB100

Content
7 modules

Rating

Instructor
Carolyn Catalano

Released
08 May 2023

Price
$130.00 USD

Description

Using a Solutions-Based Approach, we will walk teachers through assessing if, when, how, and where to incorporate digital-game-based-learning (DGBL&T) in the classroom. The book utilized in the class, Using Video Games in the Classroom by Shliakhovhuk and Spashchenko is for “anyone in a formal and informal education setting who is interested in using video games in the classroom. Or in other words, anyone currently stressed out trying to teach and educate with educational methods and tools that they’ve never tried before”. Educators will also research current literature about the effectiveness of DGBL&T and find their own professional learning communities to support their continued growth.

This course is appropriate for both general education and special education teachers of students in grades K-12 and is worth 3 semester credits/units (45 inservice hours).   

Note: Course purchase includes completion certificate. Required text not included.

Book: Using Video Games in the Classroom. Challenges and Solutions: All You Need to Know to Start Using Video Games in Your Classroom by Shliakhovhuk and Spashchenko

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Click book to order. 

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Objectives

Course Objectives:

In this course, participants will have opportunity to:

  • Course Objectives:

    In this course, participants will have opportunity:

    * To use a solution-based approach to explore what further information and tools needed to incorporate DGBL&T in their classroom

    * To understand current research literature in regard to the use of DGBL&T

    * To create lesson plans surrounding DGBL&T

    * To find and participate in professional learning communities that support further growth

Certificate

By completing/passing this course, you will attain the certificate 45 Hour

1.
Assignment 1: Introduce yourself to the instructor
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Assignment 2: Reflection and Reading Time
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Assignment 3: Independent Research
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4.
Assignment 4: Find Your Tribe
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Assignment 5: Let's Explore
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Assignment 6: Implement what you learned.
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Assignment 7: Reflection
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What is your refund policy?

Refunds may be requested for classes within thirty days of registration if the class has not been started.

When can I start my class?

You will be able to start your class immediately upon registration.

How long does it take to get a certificate of completion?

As soon as your instructor finishes grading your final assignment which will be between 7 - 10 work days.

How long do I have to complete the class?

You will have up to one year to complete your unless otherwise noted.

Plagiarism will result in a failing grade and forfeits your right to credit or refund.

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